Introduction
Here begins our journey – I will teach you what Unreal is and how to create your first project within it.
Meet OF3D Unreal, the training that will revolutionize the way you work with 3D!
The rendering market is extremely fast paced, and the best 3D artists waste no time in keeping up with these advances.
Unreal Engine 5 is one such advancement that has revolutionized the world of archviz, with real-time rendering, new lighting technologies, and more!
In this complete course, you will learn how to create immersive images and animations, true experiences, making the most of real time. In addition, you will use augmented reality and virtual reality to reach and engage your clients even more – a great differentiator for you as a 3D artist and for those who hire you!
If within 7 days of enrolling you are not satisfied with the training I will return all your money, no questions asked!
All lessons are pre-recorded and available with audio completely in English!
You will have one year of access to the training. All content is very didactic and objective. With no winding up, you will find your way to dominate this powerful engine.
If you already create realistic images, want to be one step ahead of your competitors, master the tool of the future of the Archviz market, but have no idea how to do it, relax! I will show you how Unreal 5 works from the installation of the software to the most advanced commands! If you haven’t achieved Realistic Render quality yet, click here.
Absolutely, you can count on our support team to help you – either in the classroom, email, WhatsApp or even in our exclusive community!
During the training we use Unreal Engine 5!
This training is 100% online, so you can watch it from wherever you want. All classes will be recorded and available in the classroom for you to watch in your own pace, during the access period of one year.
Here begins our journey – I will teach you what Unreal is and how to create your first project within it.
First completed scene: we will export a scene from 3DS Max and bring it into Unreal, there we will work on the textures, lighting, cameras, and develop your first animation.
Understand how the logic of building materials in Unreal works. You will learn how to create ultra realistic materials, how to use Quixel Megascans materials, create a library and migrate assets between Unreal projects.
In a complete new scene, you will deepen your knowledge of Unreal on all fronts: materials, lights, cameras, compositing, Unreal assets, and best of all, animation concepts and techniques.
The first external scene inside Unreal. Here you will be introduced to extremely important concepts for handling and animating vegetation and landscaping within Unreal.
Introduction to MetaHuman Creator: Epic Games’ own tool for creating virtual humans of extreme quality and realism.