Master the tool of the future

Master the tool of the future

It's time for Real Time!
THE TRAINING THAT WILL REVOLUTIONIZE THE WAY YOU DO 3D.

IMMERSIVE AND INTERACTIVE
EXPERIENCES

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In this training you will learn the techniques and practices for working with real-time rendering, transforming images and animations into realistic and immersive experiences. The training contains the first steps within the software, a complete in-depth look at materials, lighting and scene optimization applied in practice through internal and external images and animations from scratch. In addition, we have developed an entire module dedicated to the Virtual Tour and another on all the relevant updates for Archviz.

A niche that has growing demand, is simple and has less hassle. The rendering market in Brazil and in the world is only growing. And the best: the competition for those who stand out is very low.

Have more autonomy. Conquer what many are looking for and never found: freedom. Be free to work wherever you want and for as many hours as you want.

Get where you never got before. Become the most sought-after and well-paid professional in the architecture field.

It’s not about pushing buttons. Much more than learning every detail of the software, understand how to create bold images by refining your look and exploring your creativity.

Do not waste time. What once took years to be learned within Archviz, now, with the right technology and method, you can do it in months (or even days!).

How much does it cost not to have all of this? If you were mastering realistic rendering today, and with that, you were earning 5, 10, 20, 50 thousand reais per month and you were available to work wherever you want with what you really love, what would you be doing?

KNOW YOUR
TEACHER

Born in Blumenau (SC), Ander entered the architecture market in 1996, at just 15 years old, after taking his first architectural design course.

Ander left architecture school to study animation, and after participating in the production of the international feature film “Asterix and the Vikings”, he decided to unite his two greatest passions of his.

In 2004 he opened his own architectural rendering studio, Oficina3D Studio, serving clients in Brazil and around the world. Years later, in 2019, feeling the need to share his experience with him, Ander started creating weekly tutorials and videos about the rendering industry.

In the same year, he founded the OF3D Academy, where he teaches and mentors professional courses in the area.Today it has a great team that together have impacted tens of thousands of people .

EVERMOTION CHALLENGE 2019

1st award - Homeless

AESTHETICA SHORT FILM FESTIVAL 2020

Official Selection - The Last Flight

England

LA SHORTS INTERNATIONAL FILM FESTIVAL

Official Selection - The Last Flight

CGARCHITECT ARCHITECTURAL 3D AWARDS 2020

Finalist Best Animated Short for
The Last Flight

CGARCHITECT 3D AWARDS 2021

Jury

GREAT TALKS ABOUT PHOTO REALISM 2021

Guest

3DSYMPOSIUM 2022

Speaker

INBETWEENNESS FESTIVAL 2023

Speaker

DALE RENDER
2022

Founder and Speaker

Brazil

D2 CONFERENCE

Speaker

Austria

Architizer Vision Awards 2023

Architectural Visualizer Of The Year

Architizer Vision Awards 2023

Special Mention Artistic Visualization

UNREAL ENGINE CHANGED THE WAY WE WORK WITH RENDERING

Master the practice, learn the method and turn your images and animations into real experiences. All this in real time!

We will teach you the techniques and practices of working in real time software. You’ll save a lot more time and learn how to transform your images and animations into realistic and interactive experiences.

The way we will guide you through the online classes will have one main objective: to deliver all the methods and tools necessary to become a high-performance Archviz professional. You don’t need to master the software, because we’ll teach you from scratch!

This is the time to explore your full creative potential, even if you think this was never your strong point.

The method is made up of
18 ESSENTIAL STEPS

WHAT WILL YOU LEARN?

INTRODUCTION

Everything has a beginning! And obviously, this is where we’re going to kick off. In this step, you will learn how to install the software and all the plugins that we are going to use. You will also understand how to create a project within Unreal, understanding its interface, navigation commands, file structure and much more. This is where we’ll talk about all the necessary foundation to start your studies with this incredible software

MATERIALS

When we talk about materials, we are referring to one of the main pillars behind a realistic and optimized render. You need to know that each software uses a different work system for materials – this is what we call workflow. With Unreal it’s no different. So let’s talk about everything you need to know to represent real life textures inside Unreal, in real time, in an absolutely realistic way! And as if that weren’t enough, you’ll also learn how to convert material from other software libraries to this powerful engine!

MATERIALS

When we talk about materials, we are referring to one of the main pillars behind a realistic and optimized render. You need to know that each software uses a different work system for materials – this is what we call workflow. With Unreal it’s no different. So let’s talk about everything you need to know to represent real life textures inside Unreal, in real time, in an absolutely realistic way! And as if that weren’t enough, you’ll also learn how to convert material from other software libraries to this powerful engine!

LIGHTS

The gateway to our mind and heart are our eyes. It is through them that we can admire beautiful landscapes and incredible architectural environments. And if the eyes are the gateway, the light is the way! Therefore, we need to master how to correctly create, configure and adjust the lighting of our 3D scenes. And here we will talk about one of the biggest revolutions ever witnessed in the world of 3D: The Lumen. This technology developed by Epic Games and present in the Unreal Engine will blow your mind with the incredible results it is capable of delivering – and in real time!

INTERNAL SCENES

It is scientifically proven that we can learn by reading, listening and observing. But the most effective way of learning is through practice. With this in mind, we’re going to develop internal scenes that will allow you to explore the best of Unreal’s new technologies. We’ll work together from understanding the project, importing the models, texturing, lighting, to positioning the cameras and the final render. You’ll be amazed at how easy and fast it will be to develop breathtaking images!

INTERNAL SCENES

It is scientifically proven that we can learn by reading, listening and observing. But the most effective way of learning is through practice. With this in mind, we’re going to develop internal scenes that will allow you to explore the best of Unreal’s new technologies. We’ll work together from understanding the project, importing the models, texturing, lighting, to positioning the cameras and the final render. You’ll be amazed at how easy and fast it will be to develop breathtaking images!

EXTERNAL SCENES

If Unreal already proves to be powerful when working with interior scenes, wait until you see what it can do for exterior scenes! With reputable and well-evaluated projects, we will show you the entire pipeline of producing images that really sell. And, of course, let’s add an artistic touch to all of them, aiming for that charm that only a real 3D artist can achieve!

ANIMATION

If with static images we seek to attract attention, with animations we are able to touch the heart. After all, animations are one of the most captivating visuals out there. So let’s not limit ourselves to just static rendering. Let’s talk about camera movements, transitions, swaying trees, falling leaves, lights turning on and off, working televisions, moving cars and much more! Plus, you’ll see for yourself why Unreal is such a disruptive and revolutionary tool. Yes, we are talking about complete animations ready in a few minutes!

ANIMATION

If with static images we seek to attract attention, with animations we are able to touch the heart. After all, animations are one of the most captivating visuals out there. So let’s not limit ourselves to just static rendering. Let’s talk about camera movements, transitions, swaying trees, falling leaves, lights turning on and off, working televisions, moving cars and much more! Plus, you’ll see for yourself why Unreal is such a disruptive and revolutionary tool. Yes, we are talking about complete animations ready in a few minutes!

OPTIMIZATION

Time is money. Therefore, you need to be agile. If your desire is to be among the best on the market, you can’t afford to have a scene all stuck, taking a long time to render or losing hours of work because the program crashed when it should n’t ! So let’s show you how to optimize your scenes to always get the best possible performance without sacrificing the quality of your work.

VIRTUAL TOUR

This is one of the most anticipated contents by 3D artists. After all, who wouldn’t want to stand out from all the competition by having the ability to put their clients through immersive experiences when viewing their designs? Imagine being able to walk freely through the environments, being able to turn the lights on and off, change furniture and coatings, all in real time! Within Unreal For Real you will learn how to create an Interactive Virtual Tour, so you can make your customers’ eyes shine and, of course, increase your earnings and market presence!

VIRTUAL TOUR

This is one of the most anticipated contents by 3D artists. After all, who wouldn’t want to stand out from all the competition by having the ability to put their clients through immersive experiences when viewing their designs? Imagine being able to walk freely through the environments, being able to turn the lights on and off, change furniture and coatings, all in real time! Within Unreal For Real you will learn how to create an Interactive Virtual Tour, so you can make your customers’ eyes shine and, of course, increase your earnings and market presence!

UPDATES

The world of technology moves fast, and being stagnant is the worst thing a 3D artist could do, even more so when we are talking about software that has evolved so drastically in such a short time as Unreal. But don’t worry, we won’t let you down! With each Unreal update, we’ll show you what’s new first-hand, as well as cover all the changes that will affect your workflow, so you’ll always be up to date with what’s going on in the world of 3D.

METAHUMAN

People connect with people. But we can’t insert people into 3D scenes anyway. After all, our biggest concern is with the quality and realism of the images. With Metahumans this is an easy problem to solve. The richness of detail and ease of customization will take you to another level of inserting human figures in your scenes!

METAHUMAN

People connect with people. But we can’t insert people into 3D scenes anyway. After all, our biggest concern is with the quality and realism of the images. With Metahumans this is an easy problem to solve. The richness of detail and ease of customization will take you to another level of inserting human figures in your scenes!

SCENES AND ANIMATIONS YOU WILL
LEARN IN THE COURSE

WHO IS THE COURSE FOR?

starting from scratch

The training is complete, practical and focused on results, you can learn from scratch and you just need to follow the methodology strictly. The training modules were designed in a democratic way, so that the greatest number of people can understand the applied techniques.

3D Artists

For artists who want to take a step further in the quality of their render. In the course you will learn absolutely everything you need to know to become a high performance professional, creating really realistic images.

Architects / Interior Designers

Professionals who want to improve the presentation of their projects at a professional level, reaching better clients. In the course you will learn to focus on what really matters to get your client's attention.

LISTEN TO WHAT OUR STUDENTS HAVE TO SAY...

LISTEN TO WHAT OUR STUDENTS HAVE TO SAY...

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He was a manager in a large public bank, with a degree, two MBAs… but he wasn’t satisfied. He decided to change profession and found out about OF3D Academy training. In just 3 months, he was able to close his first contract for 3,000 DOLLARS in rendering alone.

He was a manager in a large public bank, with a degree, two MBAs… but he wasn’t satisfied. He decided to change profession and found out about OF3D Academy training. In just 3 months, he was able to close his first contract for 3,000 DOLLARS in rendering alone.

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She used to charge between $5.00 and $7.00 per render. And by adjusting her workflow and the way she charges for her work just a little, with the knowledge from the course, she was able to increase the value of her work by more than 10 times. To understand how this happened, watch the video.

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MATHEUS PINTO

With 3 months of the course, he was able to invest in a $2.4 thousand PC. In 6 months, he learned more than in 5 years studying on his own. Watch the video and understand how OF3D Academy training changed Matheus’ life in 5 different ways.

MATHEUS PINTO

With 3 months of the course, he was able to invest in a $2.4 thousand PC. In 6 months, he learned more than in 5 years studying on his own. Watch the video and understand how OF3D Academy training changed Matheus’ life in 5 different ways.

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DANIEL ALBERNAZ

“My wife being pregnant today is the greatest achievement that rendering could give me.” Believe it or not, with OF3D Academy training, Daniel was able to fulfill his and his wife’s biggest dream. To understand this story, watch the video.

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LETÍCIA AGOSTINHO

After almost 5 years of unsuccessfully trying to master realistic rendering, Letícia managed to achieve brabo rendering in just 2 hours, during an Ander event. She said that, with OF3D Academy training, ‘ordinary people, just like her, were achieving realistic rendering.

LETICIA AGOSTINHO

After almost 5 years of unsuccessfully trying to master realistic rendering, Letícia managed to achieve brabo rendering in just 2 hours, during an Ander event. She said that, with OF3D Academy training, ‘ordinary people, just like her, were achieving realistic rendering.

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He was a civil engineer and only worked on structural and foundation projects. Diego was one of those selected to take part in the reality workshop Oficina Do Render, promoted by OF3D Academy. In one week of immersion, he achieved realistic rendering and changed his profession for good. Watch the video to see what a remarkable week it was for him.

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JULIA MORAN

She was afraid of 3ds Max. She thought that the most widely used programs in the archviz industry were too complicated, “a seven-headed beast.” But in 3 days of the event and 2 months of OF3D Academy training, she has mastered the programs and has been able to apply the methodology to real clients and projects.

JULIA MORAN

She was afraid of 3ds Max. She thought that the most widely used programs in the archviz industry were too complicated, “a seven-headed beast.” But in 3 days of the event and 2 months of OF3D Academy training, she has mastered the programs and has been able to apply the methodology to real clients and projects.

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LUCAS LAGES

He lost out on an internship because he had a very rough render. Within a week, with one of Ander’s events, he achieved his first realistic render. And after OF3D Academy training, he got his first job with Archviz and got a return of 20 times the training investment.

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MEET UNREAL
INSIDE

START:

  1. Welcome to Unreal
  2. How to get the most out of training
  3. How support works
  4. student registration
  5. Join Facebook communities
  6. Join the Telegram channel
  7. How to request my Unreal Certificate of Completion

INTRODUCTION

  1. What is Unreal
  2. Installing Unreal
  3. Scene options in Unreal
  4. Datasmith interface
  5. interface updated
  6. Quixel Bridge Megascans
  7. Creating a project in Unreal

OPEN DOORS:

  1. Before starting the Open Doors module
  2. Start
  3. Organization
  4. Pro Optimizer
  5. Pro Optimizer (update 5.1)
  6. Export Datasmith
  7. create project
  8. Import Datasmith
  9. Quixel Materials
  10. Exposure manual
  11. Lighting
  12. fine adjustments
  13. Screen Percentage
  14. Scalability Settings
  15. Camera
  16. High Resolution Screenshot
  17. Movie Render Queue – Still
  18. Detail camera – DOF
  19. Camera Animation
  20. Movie Render Queue – Animation
  21. Creating a video file
  22. lights animation
  23. Exercise

MATERIALS

  1. Simple stuff
  2. PBR material
  3. Quixel Megascans Materials
  4. Material Library
  5. Migrate

LOFT

  1. Viewport display
  2. Photographic parameters
  3. DOF
  4. Motionblur
  5. Tilt and shift
  6. Projection and VR
  7. Câmera clipping
  8. Exercício

LIGHTS

  1. Lighting
  2. Sun sky
  3. Visual effects
  4. Point light
  5. Spotlight
  6. Rect light
  7. HEI
  8. HDRI backdrop
  9. Importing an HDRI

TINI PAVILION

  1. Before starting the module
  2. Tini Pavilion
  3. Project
  4. 3D Model
  5. Datasmith export
  6. Creating the scene
  7. Datasmith import
  8. Applying textures
  9. Displace
  10. Grass
  11. Foliage LOD
  12. LOD 0 mesh
  13. Sun position
  14. Yucca landscaping
  15. Shrub Barrier
  16. Speedtree
  17. Trees
  18. Adjust position of trees
  19. Grass
  20. Activating the wind
  21. Car
  22. Car material
  23. Car stuff (update 5.1)
  24. Cameras
  25. On-screen quality adjustments
  26. Render lumen
  27. On-screen pathtracing
  28. Pathtracing in the render
  29. Still exercise
  30. Animation exercise

METAHUMAN

  1. Creating a 3D Person

INSTAGRAM

  1. Engagement
  2. Professional instagram

UNREAL TUTORIALS ON VIBE YOUTUBE

  1. Unreal Metahuman Review – Test Metahumans on mobile
  2. Metahuman Creator Tutorial
  3. How to import Sketchup into Unreal 5
  4. How to create water in Unreal

UNREAL ENGINE UPDATES

  1. Unreal Engine Updates
  2. Environment introduction
  3. Datasmith 5.1
  4. Nanite
  5. Lumen
  6. Reflection and translucency
  7. Pathtracing
  8. Sequencer

AUTOMOTIVE RENDERING

  1. References
  2. Result of classes
  3. 3D model and vehicle animation
  4. Datasmith
  5. Creating the project in Unreal Engine
  6. Natural lights
  7. Texturing the project
  8. Downloading Quixel Bridge Blocks
  9. Creating the hill
  10. Adding vegetation
  11. Nanite
  12. Texturing the car
  13. Adding the character
  14. Artificial lighting
  15. Postprocess volume and final lights
  16. Cameras
  17. Level sequencer
  18. Refining and animating the cameras
  19. Shake camera
  20. Render quality
  21. Final render

EXTERNAL SCENE MAIDLA NATURE

  1. Knowing the project
  2. Final result
  3. Modeling and Datasmith
  4. Creating the project in Unreal
  5. Import Datasmith
  6. Basic lighting
  7. Texturing the project
  8. Texturing the trees
  9. Nanite trees
  10. Objects and vegetation Quixel Bridge
  11. Nanite Quixel Bridge
  12. Foliage
  13. Refining lighting
  14. Decals
  15. Cameras
  16. Sequencer
  17. Movie Render Queue – Still
  18. Introducing Tyflow
  19. Animating Tyflow
  20. Checking the animation
  21. Refining Tyflow
  22. Animating the vegetation
  23. Level sequencer master
  24. Final render
  25. Result

INTERNAL SCENE THE UNFOLDING HOME

  1. Knowing the project
  2. Final result
  3. Modeling and Datasmith
  4. Creating the project in Unreal
  5. Import Datasmith
  6. Basic lighting
  7. Texturing the project
  8. Texturing the trees
  9. Nanite trees
  10. Objects and vegetation Quixel Bridge
  11. Nanite Quixel Bridge
  12. Foliage
  13. Refining lighting
  14. Decals
  15. Cameras
  16. Sequencer
  17. Movie Render Queue – Still
  18. Introducing Tyflow
  19. Animating Tyflow
  20. Checking the animation
  21. Refining Tyflow
  22. Animating the vegetation
  23. Level sequencer master
  24. Final render
  25. Result

ALL ABOUT PATH TRACING

  1. Introducing the module
  2. Activating path tracing
  3. Path tracing parameters
  4. Creating the curtain material
  5. Lighting channels
  6. Mirrors
  7. Translucent glass
  8. Thin colour glass
  9. Frosted glass
  10. Configuring nanite
  11. Render legacy mode
  12. Render movie render queue
  13. Conclusion

BLUE PRINT VIRTUAL TOUR

  1. Presentation and lock volume
  2. Creating the character
  3. Shake camera
  4. Zoom
  5. Floor variant
  6. Cup variant
  7. Lighting variant
  8. Introducing the menu interface
  9. Getting Started with the Menu
  10. Creating the menu
  11. Activating the interface
  12. Animating the menu elements
  13. Animating the menu bar
  14. Animating the buttons
  15. Activating the buttons and variants
  16. Introducing about quality
  17. Activating the quality buttons
  18. Command lines
  19. Packaging the project

ANIMATED TELEVISION ON UNREAL ENGINE

  1. Introducing the project
  2. Creating the MP4 Material and Creating the Sequencer
  3. Adding Audio to the Sequencer
  4. Sending render on
  5. Movie Render Queue
  6. Creating the Blue Print
  7. Adding audio to Blue Print

CONVERTING VEGETATION MATERIAL IN UNREAL

  1. Introducing the project
  2. checking the vegetation
  3. datasmith
  4. Checking maps in Unreal
  5. Introducing the master material
  6. base color
  7. Specular
  8. roughness
  9. mask
  10. Normal
  11. Checking the created parameters
  12. Wind
  13. Subsurface
  14. UVW
  15. Vegetation 1
  16. Vegetation 2
  17. Vegetation 3
  18. Vegetation 4
  19. Foliage and Nanite
  20. Adapting the vegetation
  21. LODS
  22. Migrating in the master material
  23. Conclusion

REGISTER
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TRAINING

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ARE YOU IN DOUBT? JUST LOOK:

If within 7 days of enrolling you are not satisfied with the training, we will refund all your money, no questions asked!

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Modules covering all the subjects you need, from fundamentals to advanced
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Classes detailing step by step to achieve realistic rendering
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Hours between classes and exercises to guide you and teach you how to create really amazing images
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Artists from more than 90 countries have already validated the methodology applied in the course

3DSmax, Corona e Unreal Engine
OF3D ACADEMY COURSES

OF3D ACADEMY COURSES

MASTERVIZ

Indoor and outdoor views
in 3DS Max and Corona

E.MOTION

Animations in 3DS Max
and Corona

UNREAL

Indoor and outdoor visualizations and animations in Unreal Engine

ARCHBIZ

Management of images,
teams and processes.

GET TO KNOW THE
OF3D ACADEMY

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FAQ

All lessons are pre-recorded and available with audio completely in English!

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